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Blind structures for 2, 3 and 4-hour tournaments

2 min read · Updated 2026-09-26

A blind structure decides how long a tournament lasts. Blinds that rise too slowly drag on past midnight; too fast, and it turns into an all-in lottery. Each template below is built so that around the target time a full table of 8–9 players is down to its last two or three, with about 35–45 big blinds in play between them.

How to choose

Template Best for
About 2 hours Weeknights, or a tournament before a cash game
About 3 hours A first tournament night — the safe default
About 4 hours Groups who want deep stacks and lots of play

Note — Fewer players, shorter night: With 4–6 players there are fewer chips in play, so each template usually finishes one or two levels sooner.

Quick night · about 2 hours

5,000 chips each, 15-minute levels, one break. Fast but still leaves room to play after the flop early on.

  • Starting stack: 5,000
  • Chips per player: 8 × 25, 8 × 100, 4 × 500, 2 × 1,000
  • Players: 4–9
Level Blinds Minutes Starts at
1 25 / 50 15 0:00
2 50 / 100 15 0:15
3 75 / 150 15 0:30
4 100 / 200 15 0:45
Break colour up the 25 chips 10 1:00
5 200 / 400 15 1:10
6 300 / 600 15 1:25
7 400 / 800 15 1:40
8 600 / 1,200 15 1:55
9 1,000 / 2,000 15 2:10
10 1,500 / 3,000 15 2:25
11 2,000 / 4,000 15 2:40
12 3,000 / 6,000 15 2:55

Classic night · about 3 hours

10,000 chips each, 20-minute levels, two breaks. The best fit for a first tournament night.

  • Starting stack: 10,000
  • Chips per player: 8 × 25, 8 × 100, 6 × 500, 6 × 1,000
  • Players: 4–9
Level Blinds Minutes Starts at
1 25 / 50 20 0:00
2 50 / 100 20 0:20
3 75 / 150 20 0:40
4 100 / 200 20 1:00
Break colour up the 25 chips 10 1:20
5 200 / 400 20 1:30
6 300 / 600 20 1:50
7 500 / 1,000 20 2:10
Break — 10 2:30
8 800 / 1,600 20 2:40
9 1,200 / 2,400 20 3:00
10 2,000 / 4,000 20 3:20
11 3,000 / 6,000 20 3:40
12 5,000 / 10,000 20 4:00

Deep night · about 4 hours

15,000 chips each, 20-minute levels, big blind ante from level 9. For groups who want plenty of play.

  • Starting stack: 15,000
  • Chips per player: 8 × 25, 8 × 100, 8 × 500, 10 × 1,000
  • Players: 4–9
Level Blinds Ante (big blind ante) Minutes Starts at
1 25 / 50 — 20 0:00
2 50 / 100 — 20 0:20
3 75 / 150 — 20 0:40
4 100 / 200 — 20 1:00
Break colour up the 25 chips 10 1:20
5 200 / 400 — 20 1:30
6 300 / 600 — 20 1:50
7 400 / 800 — 20 2:10
8 500 / 1,000 — 20 2:30
Break — 10 2:50
9 600 / 1,200 1,200 20 3:00
10 800 / 1,600 1,600 20 3:20
11 1,000 / 2,000 2,000 20 3:40
12 1,500 / 3,000 3,000 20 4:00
Break — 10 4:20
13 2,000 / 4,000 4,000 20 4:30
14 3,000 / 6,000 6,000 20 4:50
15 4,000 / 8,000 8,000 20 5:10
16 6,000 / 12,000 12,000 20 5:30

From level 9 the big blind also posts a big blind ante equal to one big blind, for the whole table. It keeps the late levels moving without everyone having to ante.

Adjusting on the night

  • Running late? At a break, skip one level. Don’t shorten levels in the middle of a level.
  • Running early? Add 5 minutes to each level from the next break on.
  • Colour up at the break listed in the table: swap 25s for 100s, and race off the leftovers.
  • Announce every level change and keep the clock where everyone can see it.
  • New level, new blinds from the next hand, not the hand in progress.

Tip — Timer tip: Every template is also stored as structured data, so a blinds timer can load it as a preset. Until then, any countdown timer set to the level length works.

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